Storyboarding ‘Happy Box’

6 of 8
Use your ← → (arrow) keys to browse

‘Happy Box’ the Storyboard – page 3

HappyBox_Page_4

In a manner of speaking, Happy Box was more puppeteer-ed than it was animated. We used a program called iPi Desktop Motion Capture and two Microsoft Kinect Sensors. A Kinect Sensor is a video game controller that captures an animated 3D point cloud through infra-red scanning. With iPi DMC, we use this human shaped ‘cloud’ to animate skeletons under the skin of our cgi characters.

When I began this project, single Kinect support had just been added as a beta feature in iPi DMC. At the time, this technology was fairly new and and the range of motion it could capture was very limited. Specifically, a single Kinect Sensor couldn’t capture anything it couldn’t see, so having a perfomer turn away from the camera isย  a ‘no-no’.

I kept this in mind when I drew the storyboard but in shot 16, Sister is clearly spinning around in circles.

What was I thinking? Oh, the suspense…

6 of 8
Use your ← → (arrow) keys to browse

D.R. Greenlaw

About D.R. Greenlaw

Greenlaw likes to make comics, animated shorts, and funny voices.

One thought on “Storyboarding ‘Happy Box’

  1. That is awesome!!! ๐Ÿ™‚ ๐Ÿ™‚

    The whole thing is done in such systematic and orderly manner! i really appreciate the effort put in!!

Leave a Reply

Your email address will not be published. Required fields are marked *