We converted the LightWave object into a voxel-based volumetric object in 3D Coat. Using 3D Coat’s smoothing brush, we blended edges at the joints. Sienna then showed me a lion ‘petshop’ from her collection and asked me to sculpt the mouth of her toy to look like the lion’s. Then we added some definition around the eyeballs and snout.
When Sienna was satisfied with the sculpture, we ran it though 3D Coat’s Autopo process to generate a printable polygonal mesh. Autopo did a decent job retopologizing the surface–the polygon flow for the muzzle and ears turned out surprisingly well. The only really rough bit was the area where the front legs joined the chest. To fix it, I deleted the polys in that region and manually re-meshed it by ‘drawing’ new polygons over the surface of the voxels.