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Main Menu
  • Teaser: The Brudders Music Video

  • The Sandwich Collection

  • Brudders In ‘Scareplane’ (2014)

  • Our First 3D Print: Sparklepus!

  • Brudders In ‘Happy Box’ (2011)

  • Hello Frankenstein (2005)

Sienna’s Animated Short Wins PTA Reflections Award
Brudders – The Webcomic

Latest Posts

D.R. Greenlaw: My ‘The Asylum’ VFX Demo Reel (2015)

March 23, 2017April 30, 2017D.R. Greenlaw 3

Not many people know this, but between 2013 and 2015, I was in the asylum. Okay, more specifically, I freelanced as a visual effects artist and animator at The Asylum, the studio responsible for the notoriously popular Sharknado movies. While […]

D.R. Greenlaw: My ‘DreamWorks Animation’ Demo Reel (2017)

February 20, 2017April 2, 2017D.R. Greenlaw 3

Yay! Last month I reached my second anniversary as an artist and animator for DreamWorks Animation. To celebrate, I put together this reel featuring some of my DWA work from 2015 and 2016. If you’d like to see more, be […]

Episode 85 – ‘Hanukkow’

December 24, 2016January 30, 2017D.R. Greenlaw Comment

I sang ‘Hanukkow’ to Alisa to get her opinion. She pointed out that cows only had four nipples. “Rats,” I thought. “Cow biology messes up the song.” But, no, she just gave me the punchline! Thanks sweetie. Happy Hanukkah from […]

Episode 84 – ‘A Day At The Beach’

November 28, 2016March 23, 2017D.R. Greenlaw Comment

It’s an unusually cold, wet and rainy day here in Los Angeles. Seems like a good time for a beach cartoon. Transcript Panel 3 Sergeant: I hate volleyball. Toullie and Sister: Hee, hee, hee…

Sienna’s Animated Short Wins PTA Reflections Award

November 19, 2016September 24, 2017Toullie 2

A Fox’s Story is a short film by Sienna Kai Greenlaw (age 9), with animation and original music by Sienna. The film is about a fox who is being bullied. Yesterday Sienna’s film received a PTA Reflections Film Production Award […]

Episode 83 – ‘Patience’

November 9, 2016November 9, 2016D.R. Greenlaw Comment

Today is the day after Election Day, 2016. My 10 year old daughter cried herself to sleep last night and woke up crying this morning. I drew this cartoon to help cheer her up.

Movies

D.R. Greenlaw: My ‘The Asylum’ VFX Demo Reel (2015)

March 23, 2017April 30, 2017D.R. Greenlaw 3

Not many people know this, but between 2013 and 2015, I was in the asylum. Okay, more specifically, I freelanced as a visual effects artist and animator at The Asylum, the studio responsible for the notoriously popular Sharknado movies. While […]

D.R. Greenlaw: My ‘DreamWorks Animation’ Demo Reel (2017)

February 20, 2017April 2, 2017

Sienna’s Animated Short Wins PTA Reflections Award

November 19, 2016September 24, 2017

Teaser: The Brudders Music Video

February 21, 2016November 26, 2017

‘Hearts Like Fists’ Animated Titles (2015)

February 16, 2016December 12, 2016

Art

My Brudder Toutoro

June 20, 2016June 20, 2016D.R. Greenlaw Comment

This is a watercolor I painted for fun recently. I call it ‘My Brudder Toutoro’. Anybody who has seen the film ‘My Neighbor Totoro’ has a special place in their heart for him. Let me tell you what Totoro means […]

The Sandwich Collection

February 14, 2016March 27, 2016

Happy Valentines Day!

February 14, 2008March 27, 2016

Comics

Episode 85 – ‘Hanukkow’

December 24, 2016January 30, 2017D.R. Greenlaw Comment

I sang ‘Hanukkow’ to Alisa to get her opinion. She pointed out that cows only had four nipples. “Rats,” I thought. “Cow biology messes up the song.” But, no, she just gave me the punchline! Thanks sweetie. Happy Hanukkah from […]

Episode 84 – ‘A Day At The Beach’

November 28, 2016March 23, 2017

Episode 83 – ‘Patience’

November 9, 2016November 9, 2016

Episode 82 – ‘Halloween’

November 1, 2016November 27, 2016

Brudders, Episode 81 – ‘Hunger’

August 15, 2016August 15, 2016

Production and Tutorials

Printing Sienna’s ‘Petshops’ On The Form 1 And Form 1+

March 6, 2016January 30, 2017D.R. Greenlaw 2

Back in September of 2013, my daughter Sienna approached me about printing her own toys on the Form 1 printer. Sienna was six years old at the time and she was obsessed with Littlest Pet Shop toys. She had about […]

Storyboarding ‘Hearts Like Fists’

February 27, 2016January 30, 2017

Designing ‘Hearts Like Fists’

February 26, 2016June 19, 2016

Teaser: The Brudders Music Video

February 21, 2016November 26, 2017

Anatomy Of A Brudders Comic

February 10, 2016January 30, 2017

Reviews

Good Karma: Karma Go WiFi

November 28, 2015February 23, 2016D.R. Greenlaw Comment

I like to roam about with multiple WiFi-capable devices, and since I don’t subscribe to built-in internet services for any of them, I looked into getting a personal mobile WiFi hotspot. I wound up getting a neat product called Karma. The Karma […]

Unboxing The Form 1 3D Printer

June 30, 2013December 12, 2016

Etcetera

Goodbye Sergeant Marshmallow

August 16, 2016August 16, 2016Alisa 1

Today Dennis and I said goodbye to a wonderful friend and family member. Sergeant Marshmallow, little big brother, the boy with the coffee bean toes and salmon nose is no longer in pain. We had two months longer with him […]

Miracle Cat

June 19, 2016June 19, 2016

Printing Sienna’s ‘Petshops’ On The Form 1 And Form 1+

March 6, 2016January 30, 2017

Welcome To The NEW Little Green Dog

February 22, 2016March 28, 2016

My First Anniversary With DreamWorks Animation

January 5, 2016February 20, 2017

Random Post

  • Miracle CatMiracle CatJune 19, 2016
    As some of you know, Sergeant had been very sick for several weeks. He was having trouble eating and losing a lot of weight so …
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D.R. Greenlaw: My ‘DreamWorks Animation’ Demo Reel (2017)

February 20, 2017April 2, 2017

D.R. Greenlaw: My ‘The Asylum’ VFX Demo Reel (2015)

March 23, 2017April 30, 2017

Sister’s Turn(table)

March 6, 2013December 12, 2016

David Chan - D.R. Greenlaw: My ‘The Asylum’ VFX Demo Reel (2015)

little green dog was down for a few days. I am glad, it's up again. be the Greenlaw sense of humor going. later, David Chan

Gustavo Jordan - D.R. Greenlaw: My ‘DreamWorks Animation’ Demo Reel (2017)

Hi D.R Greenlaw, hooray! At last I see someone in a Big Studio who use Moho, I saw many of your work is for Dawn of the Croods, and some of King Julian, the other one I dont recall. Anyway good to know about your work, let me invite you, we have a little Facebook group for peopple who love Moho, here is the link, https://www.facebook.com/groups/mohocharacteranimators/ Take care, bye

D.R. Greenlaw
D.R. Greenlaw - D.R. Greenlaw: My ‘DreamWorks Animation’ Demo Reel (2017)

Hi Mohammed. Thanks for asking. That's a big subject but I'll try to be concise. Basically, Moho is an animation program and After Effects is a compositing program. There is some overlap in the features and capabilities between the two programs but they are meant for different uses. Each has different strengths and weaknesses but luckily, they work exceptionally well together. I like to use Moho for the character animation because it has excellent bone rigging with full featured IK and set-driven key systems. This Switch Layer system is very flexible, especially when combined with Smart Bones Actions and Smart Bone Dials. Recently, the addition of Smart Warp gives Moho a fully customizable mesh warping system that rivals AE's Puppet Warp and Liquify Tools. AE is technically capable of many of Moho's puppet rigging and animation features after you add the third-party DuIK plugin (which I've also used in production,) but because AE doesn't have Grouping the way Moho has, it can get awkward to animate many characters with because you'll need to animate each one in its own precomp. I also find AE's interactivity is much slower for this type of animation than Moho is. (As a matter of fact, Moho is pretty darn fast, even when using 2 - 4k images for your character art.) Where AE comes into play for a lot of my current 2D work is in the assembly of many elements--sometimes from other graphics and animation programs, or live action sources--and inserting VFX. Using Moho's Layer Comps system, I can break out characters, BG and FG elements, mattes, etc., and put them together in AE's 3D environment so I can apply DOF and Motion Blur effects there interactively. Moho also has a 3D camera and environment but its camera effects do not work interactively and they are slow to render compared to AE. AE's biggest strength, as its name implies, is in its excellent VFX and image processing and manipulation tools. Particles, as you mentioned, are one area where AE has a huge advantage over Moho, but mostly if you're using the third-party Trapcode Particular plugin for AE. I also use Moho's particle system, especially when it needs to interact directly with a character, but Moho's particles are really somewhat basic compared to Trapcode Particular. When Moho got Smart Warp last year, I've relied less on AE's Puppet and Liquify, but sometimes I still use the AE tools because you can apply the directly to precomps. It's not possible to this specific use of warping in Moho to a Group (which is not really the same as a precomp, but it's the closest thing to it in Moho,) unless you render out the Group elements as a layer comp, reimport it as a sequence, and then apply the warp effect to the flattened sequence--which is every bit as awkward as it sounds if you need to make changes to the animation later. There are also many useful deformer effects in AE that Moho has no equivalent for. For example, I might use a wave deformer to make smoke and fire 'wave' more organically (like in the dragon scene in the reel,) or use turbulent displacement filter to make heat ripple fx or to make a character's hair look like it's under water. AE also offers a wider variety of output formats--you can output to all the popular image sequence formats, and almost any video container and codec available on your computer. That may sound less exciting, but it's critically important to have this flexibility in a professional production environment. For example, I typically output to PNG sequences from Moho because it's safer and more efficient when it comes to re-renders and fixes, and then output my comps from AE as .mov with the DNxHD codec at my workplace, or .avi with MagicYUV for my personal productions at home, neither of which I can output from Moho (at least in the Windows version. I'm not sure about Mac but I know you can at least output to Quicktime with ProRes from Mac.) These movie 'clips' are brought into an editorial program like Vegas, Avid or Premiere, mixed with the final audio tracks for the completed 'show' output. Naturally, you can output some movie formats from Moho that can be used in many editorial programs, but many studios and clients will have specific file format and quality requirements so it's best to have a way to output anything that's asked for. Anyway, it's rare for me to create an entire animation or VFX piece in a single program. In fact, I don't think I ever do that at work or in my personal projects. I find it's usually more practical to have specialized tools for certain tasks (design, animation, sound, compositing, editorial, etc.) when you're working under very tight deadlines. In my case, I never know what I'm going to be doing from week to week: pre-production, painting, animation, rigging, modeling, VFX, sound design...it could be anything. I also use 3D animation programs and other specialized production tools as the need arises, so it doesn't hurt to learn as many tools and techniques as you can. Ugh...did I say I was going to keep this reply 'concise'? Sorry, but once you get me started... :) There's actually a lot more I can say about the differences and why I use both programs but, like I said, this is a very big subject, so I'll leave it at that.

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Message From Our Editor

This the box where I'm supposed to put things like copyright information and other legal stuff. If you're taking the time to read this far down the page, you really need to get out more. But since you're here, thank you! I now feel the minute I spent typing this message has not been completely wasted.

Cheers,

Sergeant Marshmallow

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